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The Platform Awakens

August 1st-3rd, 2016

Terranea Resort, Rancho Palos Verdes, CA

GamesBeat 2016

FEATURED SPEAKERS

(2016)

Jason Rubin

Head of Content, 

Oculus

David Haddad

President,

Warner Bros. Interactive 

John Hanke

CEO

Niantic Inc.

Mobile has become ascendant as the largest game platform, with more than a billion users. But there are new platforms coming in the console market (hi, Nintendo) as well as virtual reality and augmented reality. The mobile, console, and PC platforms will see new innovations in game technology this year, and we’ll be talking about all of them. 

GamesBeat 2017 Speakers & Agenda to be announced soon!

Join the Thought Leaders

GamesBeat 2016 brings together top execs, investors, analysts, and entrepreneurs from the hottest companies to explore the gaming industry’s latest trends, growth opportunities, technical directions, and newest monetization opportunities.

2016 Speakers

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Rich Wong, Accel Partners

Marco DeMiroz

Co-Founder & General Partner

The VR Fund

Justin Manfredi, Activision

Sylvio Drouin

VP

Unity Labs

Justin Manfredi, Activision

Christina Heller

CEO

VR Playhouse

Justin Manfredi, Activision

Jamil Moledina

Games Strategic Lead

Google Play

Rich Wong, Accel Partners

Peter Moore

CCO

Electronic Arts

Justin Manfredi, Activision

Michael Pachter

Managing Director

Wedbush Securities

Justin Manfredi, Activision

Zvi Greenstein

General Manager

NVIDIA

Justin Manfredi, Activision

Lee Jones

Dir. Global App Ads

Google

Justin Manfredi, Activision

Chris Heatherly

SVP/GM, Disney Mobile Games

Walt Disney Co.

Justin Manfredi, Activision

Gio Hunt

EVP, Corporate Operations

Blizzard Ent.

Justin Manfredi, Activision

Dean Takahashi

Lead Writer

GamesBeat

Justin Manfredi, Activision

Roy Taylor

Corporate VP

AMD

Tammy Levy

Dir. of Product, Mobile

Kongregate


Justin Manfredi, Activision

Niccolo Maisto

Co-Founder, CEO

FACEIT

Justin Manfredi, Activision

Kent Wakeford

COO

Kabam

Justin Manfredi, Activision

Tom Kalinske

Chairman

Gazillion

Rich Wong, Accel Partners

Peter Levin

President

Lionsgate Interactive

Justin Manfredi, Activision

Jules Urbach

CEO

OTOY

and more...

2016 Agenda Topics

The First wave of VR and the next one

How VR will change entertainment

How Hollywood, VR, and games can come together 

AR/VR beyond games 

Monetizing VR

Making augmented reality games

VR now!

2016 Mind the Gap: Expectations vs. reality on virtual reality adoption

What works and what doesn’t in virtual reality games

Shaping the Daydream games portfolio

The real opportunities in virtual reality 

The next generation of eSports

An analyst’s view of gaming’s future

Crafting the perfect game platform

How marketing can open up creative and game design possibilities

Why Warner sees games as a key business pillar

Catering to gaming’s super fans

How influencers are changing game marketing

Balancing monetization and engagement

The opportunities in eSports

How to do a publishing deal

How to revitalize your IP

Creativity: What’s diversity got to do with it?

Riding the Pokémon Go rocket

Tepid, hot, or just right? The state of gaming investments

Lightning Rounds: Lessons for Game Developers

Changing the way you do business

How to make eSports more mainstream

Making games accessible — The Blizzard way

Going East or Going West

Riot North America on building an ecosystem: Community, partnerships, and a lasting sport

Gaming’s past and future

2

Thank you to our 2016 sponsors

3

Stay Tuned for GamesBeat 2017!